{"id":22026,"date":"2020-01-22T12:23:30","date_gmt":"2020-01-22T11:23:30","guid":{"rendered":"https:\/\/www.intellias.com\/?p=22026"},"modified":"2023-09-05T12:25:13","modified_gmt":"2023-09-05T10:25:13","slug":"how-utilities-use-gamification-to-engage-customers-and-change-consumption-behavior","status":"publish","type":"blog","link":"https:\/\/intellias.com\/how-utilities-use-gamification-to-engage-customers-and-change-consumption-behavior\/","title":{"rendered":"How Utilities Use Gamification to Engage Customers and Change Consumption Behavior"},"content":{"rendered":"
Everyone has played some sort of game at least once. Racing games, mobile games, shooters \u2014 games come in all shapes and sizes these days. But what about games in the business environment: Is there a place for competition and reward? Yes, there is. Business is all about competition, rewards, and incentives. Gamification, or game-like tools applied to non-gaming systems, has much to offer in terms of helping businesses meet their goals. Today, we\u2019ll have a closer look at gamification principles applied by utilities because of pressing issues, including excessive energy consumption.<\/p>\n
Energy gamification for utilities means an entertainment-driven approach to solving serious environmental problems. And the problems are serious indeed. The human appetite for natural resources, including those used to produce electricity, is enormous. The sad thing is that these resources are limited and our consumption is not sustainable. Badges, labels, and points to save the planet? It\u2019s not serious, you might say. We\u2019ll persuade you that it\u2019s all possible.<\/p>\n
Let\u2019s compare two scenarios. Imagine you live in a neighborhood that has friendly relations with the energy service provider. Your service provider needs to reduce energy consumption in your region and informs you of that. You agree that saving energy is a good idea and figure you might give it a try someday. Meanwhile, you keep on diligently paying your bills. Under another scenario, you\u2019re informed that there\u2019s an energy-saving competition in your neighborhood. In three months, the utility provider will choose the top three customers who have managed to reduce their energy consumption the most. On top of that, if you\u2019re actively promoting the initiative on social media, you\u2019ll get a discount on your bills for the next three months. Do you feel the difference? The second scenario uses gamification.<\/p>\n\n\t\t\t\t